Description:Regardless of the extreme grind that the match becomes towards the end (for instance, running the same dungeon like roughly 40-80 occasions to gain one level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that add repeatedly, and more), I have felt that Dragon's Dogma Online... moreRegardless of the extreme grind that the match becomes towards the end (for instance, running the same dungeon like roughly 40-80 occasions to gain one level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that add repeatedly, and more), I have felt that Dragon's Dogma Online is definitely a good instance of an online game I feel has definitely nailed the"open field" exploration with solid gameplay, optional cooperative multiplayer, and provides both an obstacle and comparatively casual encounter for people who want it with no putting up nasty traps for gamers to get caught into mess up their assembles. I never liked that in Phantasy Star you could mess up your ability trees even though you receive the free opportunity to reset them (it doesn't help when I'm trying to help new friends play and they spent their points without me directing them or notifying them about why they don't need STR Up and they wind up running through Level 50+ with no stances and core abilities ).
Guess it is for the better because it's the basic PSO formula.
Its better to not become an Open world to be honest, recall how Maplestory great maps were hogged by High level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the dinosaurs and the World Bosses to an unreachable place players can't access without no clip hacking of bounds and that bot simply kill them all in a minute and loot it all, and market them to the Player Shop for exorbitant prices to get Meseta to market RMT out of? Yeah that is gonna be a bad look for an open world MMO. I would not mind a Pawn, like Dragon's Dogma, which learns from you while you play together.